Objective: Move all 15 of your checkers into your home board (bottom-right), then bear them off.
Rolling: Click "Roll Dice" on your turn. Each die shows a number 1-6. Doubles give you 4 moves.
Moving: Click a checker to see valid destinations highlighted. Click a highlighted point to move there. White moves counter-clockwise (high to low numbers).
Hitting: Land on a point with a single opponent checker to send it to the bar. Opponent must re-enter from your home board before making other moves.
Bearing off: Once all 15 checkers are in your home board (points 1-6), you can bear them off. An exact or higher roll removes a checker.
Winning: First to bear off all 15 checkers wins. Gammon (opponent has 0 off) = 2 pts. Backgammon (opponent has checker on bar or in winner's home) = 3 pts.